• HELLO, I AM SÖNKE. A FREELANCE UX DESIGNER.

GET STARTED

MY WORK

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WHAT CUSTOMERS AND COLLEAGUES SAY

  • "Sönke was the type of designer you would always wish to have in your team. Always striving for the best, challenging the status quo and having the right level of creativity. Keep it up!"

    - JÖRG MALANG, VP-Product at XING -
  • "Sönke is a Creative par excellence, his open-minded, clear and structured approach and his high-quality skillset make hime an excellent partner in developing and designing products... "

    - CHRISTIAN HANSEL, Product Manager at Acrolinx -
  • "It was a pleasure to work with Sönke. Fast, quality working results, good communication, great teamwork, very diligent. Beside, Sönke is a nice guy, too. I would always work again with Sönke."

    - TRAIAN KAISER, Managing Director at D+S 360° Webservice GmbH -
  • "I've worked with a lot of designers, and Sönke is one of the best. He's holistic in his approach yet incredibly detail oriented, as valuable contributing to high-level strategy ..."

    - SHANNON BAIN, Principal Designer at Nutonian -

ABOUT ME & MY WORK

I AM A FREELANCE UX DESIGNER WITH A SPECIAL LIKING TO AESTATIC DIGITAL DESIGN AND USABLE PRODUCTS. 
My business is to create and develop visual design for websites, mobile and touch applications. 

I LIKE WELL DESIGNED PRODUCTS.
Thats why i became a designer with a focus on well designed user experience. I am a creative person who is passionate about making the best possible user experience for people, aligned with an aesthatic, modern visual design.

SOME KEYWORDS TO DESCRIBE MY WORK.
User experience, user centered design, mobile and touch design, user interface, visual design, pixel perfect design, user testing, prototyping, styleguide, pattern libraries, teamlead, design strategy and vision.

SCOPE OF MY WORK.
As an ux designer my work mostly starts with an idea.
Or looking for an idea and bringing that idea to paper or wireframes. Next steps would be a first clickable prototype, which i put in front of users to get worthful insights. First low-fidelity, than high fidelity prototypes including parts of first visual design elements. Later on pixel perfect designs can be build and handover to dev production.

  • 1. PRODUCT IDEA & VALUE

  • Gathering Ideas
  • Evaluating the Product Value
  • Personas
  • User Mapping
  • 2. WIREFRAMING & PROTOTYPING

  • User flows
  • Sketching
  • Low-fi Prototype
  • High-fi Prototypes
  • 3. TESTING SESSION & OBSERVATION

  • Define Usergroups
  • Testscenarios
  • Doing the Interviews
  • Observation, Findings & next steps
  • 4. VISUAL DESIGN

  • Pixel perfect designs
  • Pattern Librarys
  • Styleguide
  • Handover to Dev

CLIENTS I HAVE WORKED WITH

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CONTACT ME